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  • General FAQ [Snapper]
  • Guide
    • Snapper [Banjo-Kazooie]
      • Setting up the ROM file
      • Usage Guide
    • Snooie [Banjo-Tooie]
      • Setting up the ROM file
      • Usage Guide
  • Info
    • Changes [Snapper]
    • Changes [Snooie]
    • Downloads (on Discord)
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On this page
  • Passive features
  • Basic controls
  • In-game
  • In the main menu
  • Page 1: Save Slots
  • Page 2: Level Select
  • Page 3: Modules
  • 1. Known Moves
  • 2. HUD Info
  • 3. Input Display
  • 4. FPS Monitor
  • 5. D-Pad Module
  • 5a. Speed Control
  • 5b. Frame Advance
  • 5c. Timer
  • 6. Cheats
  • 7. Manage Misc Items
  • 8. Transform
  • 9. Fly Anywhere
  • 10. D-Down to Levitate
  • 11-16. Silos, Warp Pads, etc.

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  1. Guide
  2. Snooie [Banjo-Tooie]

Usage Guide

A guide for making your way around Snooie.

Passive features

Snooie has some minor "always-on" features, here are some of them:

  • Skip Rareware logo and boot directly to the File Select Screen

  • All Replays enabled by default

  • Boss Replays always skip the long intro cutscene

    • Hold D-DOWN while entering a Boss Replay to force the long cutscene. This might be needed for Mingy Jongo, for example.

  • (and more)

Basic controls

In-game

DPad-Up - Triggers the Snooie in-game main menu.

L + DPad-Right - Saves a snap to the current save slot

L + DPad-Left - Load a snap from the current save slot

DPad-Down - Show/hide certain HUD elements (HUD Info, Input Display)

In the main menu

L - previous page

R - next page

B - close the main menu

A - (context-dependent) shown in the top-right corner when available

etc.

Page 1: Save Slots

Check and change the current save slot.

A - loads the currently selected slot. It's a shortcut for closing the menu and then pressing START + R.

DPad-Left / DPad-Right - change the current slot. You don't need to load after changing the slot, you can simply close the main menu with B.

Hold C-Down - delete the saved snap in the current slot

Slots with saved data will show as a number, empty slots will show as a -. The level and room where the save was made is shown underneath.

As of Snooie v0.1 (initial release), Save Slots save jiggies, notes, flags, player data, items, form, active cheats etc.

It doesn't (yet) save things like object state, fly/swim/etc state, temp data, first person mode, etc. (hopefully in a future version, if I have time)

Page 2: Level Select

Quickly warp to all levels in the game.

There are two rows: the yellow row is the level; the pink row below it is the room.

Once you've selected a desired level and room with the DPad, press A to warp there.

If you want to return to the File Select Screen, you can warp to it directly, without using Save and Quit and waiting for the cutscene.

Warps specific for bit clip setups are available under Preset Warps. These options will warp you to the level and position needed to perform the final step of each clip.

Page 3: Modules

This menu allows you to change and toggle modules that run in-game. Details below.

1. Known Moves

CLEAR - make Banjo and Kazooie forget all Tooie moves. ALL JJ - teach Banjo and Kazooie all Tooie moves except those not taught by Jamjars (Breegull Bash) ALL - teach Banjo and Kazooie all Tooie moves.

2. HUD Info

Shows some diagnostic information in the upper-left corner.

  • XYZ position

  • horizontal and vertical velocity

  • facing angle (in degrees)

  • slope timer (a value of 1.000 will trigger slipping down slopes)

  • height (from the current floor directly underneath the player)

HUD Info will also show information about preset bit clip positioning. If you are at the exact position needed for one of the following standard bit clip setups, it will show you the current step:

  • Hag 1 Early

  • Witchyworld Early

3. Input Display

Shows controller inputs currently detected by the game.

Bottom-left: analog stick

Bottom-right: controller buttons

4. FPS Monitor

Show current frame rate.

BAR - Show the FPS bar only (recommended) TEXT - Show the text for FPS and FRC ALL - Show all (bar + text)

FRC indicates use of in-game frame rate compensation. In Banjo-Tooie, the game increases animation speed by 1.5x for one frame when it detects an abnormal delay during the previous frame. The FRC indicator shows:

FRC: (frames with FRC) v (frames without FRC)

Additionally, the FPS bar and FPS text will be coloured pink when under 20 FPS; this is the threshold after which the game consistently uses FRC on every frame.

Open and close the extended menu (D-Pad Up) to reset the on-screen FRC counters.

5. D-Pad Module

The buttons DPad-Left and DPad-Right are reserved for D-Pad modules.

These are modules that can be "set" and "reset" certain features while in-game. DPad-Leftresets/decreases things, and DPad-Right sets/increases them.

There are currently three D-Pad modules available: (details below)

  • 5a. Speed Control

  • 5b. Frame Advance

  • 5c. Timer

5a. Speed Control

This allows you to change the internal game speed by factors of 2.

DPad-Left decreases the in-game speed. Dunno if it's useful, but it looks cool.

DPad-Right increases the in-game speed. You can use it to speed through cutscenes etc.

Setting a speed of 8x or higher and moving Banjo can slow you down and/or make you fall through the floor (sometimes infinitely, causing a softlock). Speeds of 8x and higher are only recommended during cutscenes where Banjo is stationary.

5b. Frame Advance

DPad-Right freezes the current frame. Pressing it again will advance the frozen frame.

DPad-Left cancels the frozen state (resumes the game).

You may be able to use this to execute frame-perfect button sequences, similar to a TAS. Just hold down the desired buttons, and then advance the frame.

There may be a delay of a couple of frames for the game to show the effects of these inputs on-screen, so you might have to predict what the game will look like a few frames after, and pass inputs accordingly. At least, that was the case when testing this on emulator. You can still execute inputs on every frame, this only affects when you see the effect of the inputs.

5c. Timer

Shows a timer which can be used to time whatever you like through the game.

Press DPad-Right - start the timer / trigger a lap

Press Any 2 C-Buttons - trigger a lap

Hold DPad-Right - trigger "Joystick Wait" mode

Hold DPad-Left - reset the timer

You can start the timer normally, or you can use "Joystick Wait" mode, which will wait until you press the analog stick and automatically start the timer.

Triggering a lap will show the exact time at the time of trigger, below the running timer.

For convenience, pressing Any 2 C-Buttons will also trigger a lap. Trying to press DPad-Right while you're moving in-game may be difficult.

6. Cheats

A quick way to toggle the official in-game Code Chamber cheats.

Some notable cheats:

  • HONEYKING - Infinite health and air.

  • NESTKING - Infinite eggs and feathers.

  • JIGGYWIGGYSPECIAL - Open all in-game level entrances temporarily.

  • FALLPROOF PLUS - Immune to fall damage.

    • The official FALLPROOF cheat still shows the long "recovering" animation after falling from a large height. FALLPROOF PLUS removes this.

  • (and more)

Save slots store cheats too. Loading a save slot will load whatever cheats you had active at that time.

7. Manage Misc Items

Manage miscellaneous items (those shown in the Pause Menu's "Objects & Items" section).

CLEAR - remove all miscellaneous items FILL - max out all miscellaneous items

8. Transform

Choose a player transformation and it will be applied on menu close.

9. Fly Anywhere

Hold DPad-Down and press A to start flying. This module is enabled by default.

10. D-Down to Levitate

Hold DPad-Down to levitate.

11-16. Silos, Warp Pads, etc.

Some extra things.

11. All Silos / 12. All Warp Pads:

CLEAR - Deactivate all silos/warp pads in the game. SET - Activate all silos/warp pads in the game.

13. Set Klungo Colour

Force set the colour of Klungo's potions.

If you've changed it mid-fight, restart the fight to get the new potion colour.

14. Dragon Kazooie

Toggle Dragon Kazooie without needing to visit Humba Wumba with a Mega Glowbo.

15. Widescreen Mode

Makes the game render in 16:9 widescreen without needing to return to the File Select Screen.

Widescreen mode can increase lag so is not recommended for speedrun practice, but it may be useful in other ways.

16. Set Jinjo Pattern

Force set the current Jinjo pattern.

The pattern applies instantly (collecting a Jinjo will trigger the new Jinjo colour), however the Jinjos will appear as their old colour until the room is reloaded (e.g. saving and loading a snap).

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Last updated 2 years ago

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The current in-game speed
The amount of frames currently advanced
Time elapsed is displayed as (h:)mm:ss.SSS
"Joystick Wait" mode
Lap time shows under the running timer